A short time after a teacher
was shot and killed by a 14 year old at a middle school dance in nearby
Edinboro, Pennsylvania, a sleepy, little, college town; I had the opportunity
to interview Lt. Col. Dave Grossman about the original edition of his book with
co-author Gloria Degaetano, Stop Teaching
Our Kids to Kill. In revised and updated edition of the book, the authors
continue to make the case that the exposure our kids get to violence in the
form of movies, TV and video games has desensitized them to violence and
conditioned them to be more violent.
15 years after the that
original edition of the book, not much has really changed; there continues to
be a steady stream of violent acts committed by kids on an all to regular basis
and there continues to be a sharp divide between those who have their beliefs
confirmed by the book and those who disagree with the conclusion. One thing
that has changed is that there has been a steady ratcheting up of the level of
violent content and the access to this violent content has been multiplied by
the advent of tablets and other smart devices that have become a part of our
everyday life.
While I continue to
believe that violent video games, movies and TV does not create killers, I
think it’s foolish to believe that there is not at least a contributing factor to
these violent acts that can be traced back to the video violence. When you
track back through both the infamous instances of violence; Sandy Hook and
Columbine and even the cases that didn’t stir national headlines, has the
authors have here, there are a striking number of cases where violent video
games and a high level of not only activity, but a proficiency at the games are
part and parcel of the shooters lives.
Adam Lanza, who gunned
down 26 people at Sandy Hook Elementary, was an aficionado of the Combat Arms, shooting game with 83,496
kills to his credit including 22,725 head shots. Columbine shooters Eric Harris
and Dylan Klebold were regular players of the early shooter classic, Doom. Did the games make them killers? I
have my doubts, but do believe that the repetition of playing the games made
them more efficient killing machines when the succumbed to their twisted mental
view of the world. While I confess to not knowing the statistics on the more recent
cases of violence involving kids; during what I call the Columbine era of
school yard violence, the shooters involved 9 of the 13 high profile cases were
confirmed to be prescribed psychotropic drugs like Luvox or Ritalin for
behavioral issues. The other four shooters may have also been some prescription
meds, but those involved in any treatment of the four, never disclosed if that
was the case. So like violent video games, TV or movies, these medications
could be a contributing factor.
Just as I did back in
1999, I still believe that Grossman and Degaetano have put together a
compelling case that video violence has caused possibly irreparable damage to
our kids and elevated the potential for sick, twisted, minds to continue to
cause great damage to our society.